Bloons td 5 super monkey lead balloon3/23/2023 ![]() ![]() Show/hide: 2/3 mortar, 4/1 mortar, 4/2 cannon, 2x 3/2 cannons, 8 2/3 cannons ship to 2/4, pull 46, another cannon ship, turbo in 47, two more 3/0 boomers, turbo in 49 on ceras Then apprentice to 2/3, spawn DMs to 2/3, ability in 43. At end of 37, be ready to up exit guard or two to 2/0 if dangerous camos get through the spawnįor 40, up boomer to 2/4, use ability on ceramics. Add apprentice at spawn, to 2/2 (strong). Add another boomer above the 2/3, to 3/0. Set the entry ones to last and up them to 0/3, up the rear guard to 0/3 then 2/3Īdd boomer between spawn lanes, set to last, to 2/0. Show/hide: Start with 3 DMs - one above each entry and one at exit. It's recommended to set mortar target to spawn bend to set the ceramics on fire and then move it to the bottom right tack to help with the rest of each cera rush. There are more elegant solutions (farming, 2/3 mortar, spectre) - this is just to show an alternative.Īfter 4th sniper, added one more 3/0 ace and one more during 63. After 10, go back to spamming 2/3 snipers (strong). Then spam a nice curve of 3/0 tacks between two outermost paths (from 12 to 9 o'clock). (they can be squeezed at the bottom between paths, set to horizontal 8), sniper to 2/3. Tack to 3/0, add mortar 2/2, sniper to 1/2, mortar to 3/2, then add ace 2/2 to 3/2 and another. Show/hide: Start with sniper (strong) and tack (bottom U turn). Maximizing opportunities to hit more than 1 MOAB at a time, being content with popping them on the right downward path. NLL is about a lot of patience and good aiming in early 40s. Stop at 14, farm the BFB levels (most dartlings in bottom right and remaining 4 in top right area), Upgrading a few to 4/1 The early 40s are the toughest, but once you have 4+ lazers, it becomes easier. Keep upgrading to 3/1 and then adding more. up one to 2/3, then add 3 more 2/1s and up then to 3/1. Show/hide: Start with ninja, add sniper to 1/0 (strong), add apprentice to 2/1, (a bit of sniper micromanagement might be needed for NLL depending on random) 3x 2/1 dartlings. Add 3/2 cannon behind switch and another next to upper maulers, two 3/0 boomers for 49 Ninja to 4/1Īdd 4 2/3 maulers (two near bottom boomer, two between the horizontal pipes), all set to strong. ![]() Another boomer in upper path U, set to last, to 0/3 then 2/3. Ninja to 2/1, boomer to 0/3 then 2/3Īdd ace close to switch, bottom left quadrant, to 3/0 then 3/2. boomer hugging downward pipe from the left. Show/hide: ninja behind switch, slightly lower. Just for the fun of it, going for boomer 2/3 spam Show/hide: Two boomers, mortar 0/1, village, boomer to 2/0, mortar to 2/3, boomer to 3/0, boomer to 2/3 Same as Roger That Gold Leader, of course - the extra towers aren't any better for the job Ace to 3/2, ship to 2/3 for 28, then just spam more 3/0 aces Show/hide: 0/1 ship (strong) placed roughly above the start of exit straight should allow you to build a 3/0 ace easily (between paths south). Show/hide: app will be main killer for camos and leads, but just for fun we can start with 2/0 boomer, 3/0 tack, boomer to 3/0, app to 0/1 then 2/1 then 2/2, then another 3/0 tack, another 2/2 app, another 3/0 tackĢ/4 boomer (turbo for 40 and 43) then both apps to 2/3, GG 2/2, another 3/0 boomer and another 2/2 app All 4/1s are placed just below the upper two paths, so they reach spawn U bend but mainly cover the two paths above. Up 0/1 to 3/1, then both 3/1s to 4/1, then just keep adding 4/1s. For round 28, up the 2/1 to 2/3 and set him to last. Show/hide: Lots of unnecessary towers here :). Value Online hides challenges present in Deluxe (all before )Īll conditions are joined by AND - so only challenges matching ALL conditions are shown. The D column shows that the walkthrough was made/verified in Deluxe - and if it's got Online empty, it actually means that this walkthrough is Deluxe-specific, using engineers and/or bloonchippers. '?' means that it probably won't work, you'll most likely find it where GZ was used before the nerf. The O column denotes ('x') that the walkthrough should work with the current version of Online (Aug 2013), but I must admit that I did not check most challenges for the recent boomer nerf. Remaining dropdowns are classic filters - choose the empty top option to unset filter.ĭate uses YYYY-MM-DD format - right now I cannot be bothered to add any date-detecting magic - but I do substring comparison, so 2012-08 will get you all challenges from August 2012 From and To set to zero are ignored, otherwise cap the level range - so setting From to 2 will exclude all maps that start at 1 and setting To to 60 will exclude all maps that end at 61+. RBE allows showing all entries, modified RBE entries only or normal entries only. Bloons TD5 challenges Coyotik's list of BTD5 challenge walkthroughsįilters: Challenge name matches substring, case-insensitive. ![]()
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